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Our vision

Language learning has never been more present. Digital tools have, of course, strongly accompanied this rise in importance. It is therefore in the interest of e-learning tools to benefit from several sources of optimization, such as neuroscience, virtual reality, or various methods of memorization.



What was our starting point for thinking about an innovative way of learning, faster, better and with more fun? Emil Kerbs, a German polyglot who mastered 68 languages, both spoken and written. Studies on the brains of people with exceptional mental capacity have generated a lot of interest and the analysis of the cytoarchitecture of zones 44 and 45 (anatomical correlates of the Brocas speech region) of Emil Krebs led to the conclusion that language competence can be linked to distinct cytoarchitectonic features in the Broca region.


This led us to focus on brain stimulation, through transcranial direct current stimulation (tDCS), a non-invasive technique of brain electrostimulation, to optimize learning.


Allowing everyone to learn better, through gamified experiences, and increasing the number of polyglot people, whose number is still low: 54% in Europe, only 18% in the United States. Language is the first vector of communication, languages are the reflection of cultures, history, heritage, they are the first thing we want to acquire, when a country arouses our interest.


Strongly believing that an immersive, exciting experience, and mastered by the best technology allows to acquire a language very quickly, it was necessary to realize this vision around a device: Kerbs™ was born!


Many people associate learning a language with learning a vocabulary list. This is true, but it is not very productive when taken out of context. Our vision is rather :


  • Learning and memorizing pronunciations

  • Memorizing sentences

  • Reviewing these sentences


1,500 sentences will be learned, divided into 25-minute working sessions.


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