Who We Are

All graduates of the "Entrepreneurship and Innovation" program at the prestigious HEC Business School, the 4 co-founders of Kerbs know how to blend knowledge of linguistics, pedogy, technology and finance

Raphael

  • A good predictive sense

  • Build and bridge connections

  • Create innovative roadmaps

Dejan

  • A relevant practical approach

  • A rich technical experience

  • A big-picture thinker bringing rigor

Claire

  • A process-oriented approach

  • Break ideas into actionable actions/steps

  • Suggest a practical follow-through

Hina

  • Brings technical skills in Finance

  • A result-oriented approach

  • An attentive listener

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Vue sur la ville de Dubaï

You are the hero

Remember "The book of which you are the hero"? Bandersnatch in Black Mirror?

Being at the heart of decisions is not a new phenomenon.

Kerbs is the next generation innovative Mixed Reality (XR) environment for contextual, situational and interaction-based language learning. It leverages highly immersive content to increase emotions and adrenaline, for the most effective results. You are the hero of a real-time scenario!

Kerbs, as an immersive learning solution, works with the following package:

•            Mixed reality glasses

•            Immersive VR and AR content

•            A mobile application allowing an effective interactive experience. This application is in a way the remote control of the XR glasses.

KERBS is made of thousands of 16' episodes where the learner speaks at least 3 times.

The taste of Innovation

Innovation 1

Replicating the effect of a near-real conversation is one of KERBS' 3 main innovation pillars. Almost all virtual reality applications are based on click-based choices, or selections. Here, the innovation is based on simulated immediacy and spontaneity. A character speaks, I answer him/her, and the next scene starts according to this answer, without pause, without buffer, without click. A true simulation of reality.

Innovation 2

The second innovation is pedagogical. Acquiring a high level of mastery of a language requires a learning progression, which must be mastered. Triggering scenes based on a response, collecting the number of words and sentences mastered, and evaluating the learner's progress at each interaction, constitute the second innovation of KERBS.

Innovation 3

The development of a pair of mixed reality glasses (AR/VR) of similar weight and size to standard glasses, with a change of tint by photoelectric reaction to switch from AR to VR, and the insertion of 600 hours of embedded interactive episodes constitute the third innovation of KERBS.